In September of 2020, Genshin Impact was released to the world. It would go down as one of the most important games that year. It was huge all around the world, much more than any Chinese or gacha game had ever been. If you were into video games around its release, you knew its impact. Everyone was talking about it, it was a phenomenon I hadn't seen since the Pokemon Go spectacle of 2016. For many, myself included, it was their first gacha game.
Now, nearly 4 years after its release, Genshin Impact is still one of the highest grossing mobile games in the world. Its parent company Mihoyo is now known worldwide, where before it was unknown outside of China. Mihoyo's next games: Honkai Star Rail and Zenless Zone Zero, have also made splashes thanks to the market Genshin created, and it's likely we will continue hearing about these big budget gacha games for a long time. We also finally have the first non Mihoyo gacha to find success within the Genshin audience: Wuthering Waves. The gacha game space created by Genshin has changed a lot in these four years, as has its players.
I got into Genshin Impact around its launch, and since then, gacha games have been a consistent part of my life. I played Genshin for approximately two and a half years. Afterwards I jumped into Honkai: Star Rail, which I played consistently for a little over a year. Finally, I've spent the past month or two playing Wuthering Waves and Zenless Zone Zero.
Yet, as I prepare to move into the next chapter of my life, I've decided I am going to end my time with these games, at least for the forseeable future. They are simply too time consuming for the life I will be living.
With all that said, I thought it would be fun to look back on my time with these gacha games. Remember the good times, the bad, and how everything changed when these games hit the market. Head on down below for a fun story on the four years I spent playing gacha games.