Ending
“The point in a journey in which there appear to be no more ‘directions,’
in which you can move ‘forward’.”
Stories, stories are all around us. Some long, some short,
some emotional, some humorous, but all stories have their differences, and
likewise, all stories have their similarities. Similarities, that which all
stories share, those that are needed to craft a great narrative tale, things
that you can find in each and every one of them. As an example of two of these
qualities, all stories have a beginning, and all stories have an ending, and
today I will be talking about one of those, the ending.
When it comes to stories, while the sum of its pieces and
whole is important, and making every part as good as can be is essential, the
endings of a story have always been my favorite part. The ending is what you
see last, what sticks with you the most, and is what wraps up everything and
concludes the entire tale.
But, this article/essay/something isn’t about why I love
endings so much, this is about a video game. A game I played recently, that
goes by the name of Bastion, and a game with one of the most unexpected endings
I’ve ever seen. And as someone who loves endings, Bastion’s ending gave me the
best final impression it could have given for the whole product. As a result,
despite me not really being into the game, not greatly enjoying it, and
somewhat forcing myself to get through for the majority of it, after I beat it,
the curiosity and passion in my heart ignited like a fire, and I just had to do
something about it, which led to this write up.
Not only that, but after completing the game, I went on to
read so much about it online, its world, its characters, and I even went on to
play through it a whole 2nd time, and maybe even a 3rd.
Bastion as a game really represents why I love endings so much, because even if
I wasn’t huge on the game before it, the result of that ending being so great
had me fall head over heels in love with not just the ending, but the entire tale.
When it comes to stories, the ending is always what comes to my mind first,
because it is generally the part that the whole story was leading up to. So
now, with the perfect example of this in Bastion, I’m going to talk about
Bastion, and its entire tale, but more specifically, its ending, and why I
loved it so so much, and won’t be forgetting it for a long long time.
As a result, the following is very spoiler heavy. Do not
reading the below if you have not played and completed Bastion, as spoilers are
everywhere. Part of what made Bastion such a great experience for me was how
unexpected the entire narrative was, so I implore you to play through the game
before reading the below, you will not regret it.