Tuesday, July 7, 2020

A Review of Octopath Traveler

There’s something special about traditional turn based JRPGs to me. Maybe it’s because I grew up with them: Super Mario RPG and Paper Mario, Pokemon, and especially Golden Sun. These were all games I played during formative years of my life that shaped my tastes in video games, and I see them as fundamental to explaining why I have such a fondness for turned based JRPGs. While Pokemon and the Mario RPGs do follow the format mechanically, aesthetically they don’t follow what Golden Sun and Final Fantasy IX went for that really captures the feel of a traditional JRPG: a colorful fantasy setting with characters and a world that come to life. There’s just something about a historical fantasy setting that really appeals to me, and when you combine that with a turn based combat that heavily favors complex strategies, I am smitten in a way no other game can. I think this is a part of why I have taken so much to the Fire Emblem games recently. 


By discussing my history and fondness for traditional JRPGs (as I will now refer to them as) I hope to explain why Octopath Traveler appealed to me so much upon its initial reveal. I’ve kept my eye on it, doubly so due to it being a spiritual successor to Bravely Default. That was a game I played recently and…despite really disliking the second half of game to the point that it ruined the whole thing for me, I still greatly enjoyed the first half, as seen in my write up for it: http://johnnyappleshy.blogspot.com/2019/04/bravely-default-review-part-1.html

I hoped that Octopath would be different. Maybe, at last, I could get into, love, and beat a traditional turn based JRPG, something I have not done since the Golden Sun games. So, when the game was 50% off, I jumped at the chance, excited to dive in. Without further ado, let’s get into it.

TLDR version at the bottom for those looking for a quick summary of bullet points.