Welcome, to part 2 of my Undertale
experience! This part focuses on Snowdin and the skeleton brothers, so let’s
get to it!
But first, I’ve forgotten about the
important scene that comes right at the end of the ruins, the reunion with
Flowey.
This scene hit me hard and gave me a
lot to think about. For one thing, Flowey returned, but far more important was what
he said. In response to his comments about surviving against a killing monster, I thought
a lot about the nature of sparing, how difficult it can be, how it was with
Toriel, and what to do if I encountered something stronger and more difficult than her. The scene hit me so hard that well, it inspired my second write up
haha, and as I said there, I was thinking of this idea of how to stop a killing
machine throughout the whole adventure, because this scene resonated so much
with me, and perfectly set up the big theme of the entire game’s story.
Here’s the write up too for any who
haven’t read it and are curious: http://johnnyappleshy.tumblr.com/post/136072372470/the-message-of-undertale
Anyways, after this I headed out to the ruins, a
little shaken up, but trying to reassure myself that I can do this. And as I
walked along this long path, the music was slowly getting louder…oh my god the
stick broke…holy crap what the hell was that SHADOW…..
The intensity of this scene was crazy,
and geez I was really scared. Here it comes, the shadow's coming, time to see if I really can spare
a killer. Aaaaaah……
....I remember being really really
surprised that after the dramatic atmosphere of the ruins, came snowdin which
was…really lighthearted and silly, and not very dramatic at all.
Sans introduces the area perfectly with his hilarious jokes and laid back happy
vibe, and it does a great job of relaxing you, I know it did me after the scare
I just had at the end of the ruins.
It was interesting though. I expected
to see a killing machine after what happened with Toriel and Flowey, yet what I
got was Papyrus, of whom Sans constantly reassures me isn’t a threat at all and
is someone I can play along with.
This really startled me, and I wondered
why this was done. In hindsight though, I feel it works really well. For one
thing, I’m all for startling the player and surprising them, but more than that,
I think following the serious beginning with a fun second act allows things to
be less tense, and ease the player into things so that it’s not an emotional
rollercoaster. It lets the humor and dark sides of Undertale exist
simultaneously without feeling like it doesn’t fit, and if anything it lets
both shine brighter than ever. Having lighthearted fun moments with dramatic
intense moments allows both to feel more powerful in the presence of the other,
and the story of Undertale is a wonderful example of this done to its best.
I remember when I first met the new
enemies of Snowdin I had a lot of trouble and came really close to dying, a
theme that would continue for my entire playthrough. I remember too I spared
everyone, even the Ice Caps, which I never knew you could beat in another way
(steal its hat) like the veggies until I watched others do it.
Yet not all was well, as I would reach
my first game over here in the dog couple. I remember their giant axe attack in
particular being really tough for me to figure out for a while, so it would
constantly damage me lots. I stayed determined though, and was able to figure
them out and spare on the second try I believe. All other battles I recall went
rather smoothly.
As for choices I made, I remember when
I first encountered the snowman I took his piece to hold dear. I would never
use it or think of using it until the final battle. I also remember a part in
which you have to make a choice for sans and papyrus. You have to choose which
puzzle you think is harder, and I remember thinking a lot of this one, mainly because I had forgotten which one they each thought was harder haha,
but I went with the one I thought Papyrus thought was harder, for his own sake.
I remember being happy when I learned I picked right, and even happier when
Sans thanked me for playing along, since that was my intention. Like the ruins,
I really liked how I got to learn more from someone. Where it was Toriel at
first, now Sans was teaching me how to play along with others and give them a
good time.
There’s one more moment that stands out
in my mind at Snowdin. When you get to the mysterious cave that leads to a
door, I well, had quite the reaction.
The door had the symbol I only
knew from Toriel wearing it, and the door was also a dark blue color, similar
to the color of Toriel’s clothes. I thought of her instantly when I saw the
door, and thought that she must be on the other side, and tried frantically to
find a way in. I called her phone when I saw the door for any response, and
remember touching the mushrooms many times. Yet….to no avail, so all I could do
was continue on. I have no idea if this was intentional, but I really loved
this detail and my reaction. Amongst the lighthearted fun I was having with
Sans and Papyrus, in which everything seemed like it would be all right, this
door served to remind me of the emotional rollercoaster I went through in the
ruins. It reminded me that what I’ve been through will always affect me, and
that there are dark serious moments even in these innocent fun times. I loved the contrast here so much, and it really
gave me a lot to think about, and in a great way.
Then Snowdin Town! I remember being
surprised to see there be an actual tow. Like wow, with NPCs and lots to
interact with and a shop and everything! I had lots of fun just talking to
everyone and seeing everything. Again, it was nice that after the drama of the
ruins we came to Snowdin, which was just a calm happy place in which I could
freely interact with it as I choose.
I remember liking the library a lot
too. I read everything and re read and thought about a few things. I remember
the one about Monsters’ souls and how it worked with regards to humans’ souls
in particular I re read and took a while to properly digest. I also remember
after talking to the NPCs I looked at the bookshelf that said it was part
4 of the history, and immediately skipped through the text, and went back to
read through the bookshelves in order, only to find there were no parts 1
through 3. I’ve seen just about every person I watch do this exact
same thing, and it cracks me up how well designed it is, such that everyone
does it.
Anyways, after talking to everyone and
enjoying the dialogue and exploring about, I made my way to the next area where
I found…Papyrus! I must say, this was a really fun battle for me, and I loved
the blue mechanic and having to jump rather than dodge. I explicitly remember
the point at which you turn blue, this sick beat starts playing and the song
changes from Papyrus’ theme to the battle music, and ah man, I remember bobbing
my head and just getting so into it and thinking “man this is awesome.” Again, I like how the battle
very much matched the tone of the area. The drama was turned down from Toriel,
and it was more fun and being cool than being scary and shocking.
Yet at the same time I loved the
development Papyrus had during this battle, and how it really set the tone for
all future battles. This was a battle about staying firm, holding your ground,
and just letting your opponent vent their frustrations and pain out, and being
there with open arms all the while, forgiving the pain and seeing how lovely
they are as you finally befriend them. I thought it was a really beautiful way
of playing, and it touched me so much that, this battle was when I first had
the idea that inspired my first write up of what Undertale taught me about
relationships and pain:
After this great battle I went
back to have the date with Papyrus like I see most players do, and boy this was
fun. I remember going along with him and calling him great and such, and yeah.
Really silly, really great, and ah I was so happy to get a phone number, yay
Papyrus! I loved that you can call his phone for every area and he’ll have
different dialogue. It reminded me a lot of Tattling from the Paper Mario
series, and I wondered if it may have been inspired from that, since I know the
battle system of Undertale was partly inspired from the Mario RPGs.
Aaaaaand that’s all for Snowdin, next up, the
Waterfall!
All images were taken from these videos:
https://www.youtube.com/watch?v=IVsrMxOy88Y
https://www.youtube.com/watch?v=hQKnmqK7sXI
All images were taken from these videos:
https://www.youtube.com/watch?v=IVsrMxOy88Y
https://www.youtube.com/watch?v=hQKnmqK7sXI
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