Wednesday, November 11, 2015

Ace Attorney Retrospective: Phoenix Wright Case 2 - Turnabout Sisters


In some ways Turnabout Sisters feels like the finale, the end all be all case that marks the hero’s journey reaching its great climax and pay off. In other ways, Turnabout Sisters feels like an introduction, a first meeting of these new great characters, and a learning of just how to do things in this crazy new world. It both feels like you’re on your own with no one to depend on, and like you have your closest allies there to save you in your time in need, and it’s all these conflicting feelings that makes Turnabout Sisters one of the most fascinating cases of the series.

Thursday, August 27, 2015

Illusion of Length: An Analysis of the Pacing of Mario & Luigi: Superstar Saga


              A few days ago I spent some time watching a speed runner I enjoy watching play Mario & Luigi: Superstar Saga for the first time. He speed runs Super Mario RPG and Paper Mario, yet has never played a Mario & Luigi game. So it was fascinating seeing his unique perspective on the series with his background, but I noticed some things during his playthrough that got me thinking.

You see, a lot of the reactions he had to the game and its events mirrored my own, and those particular reactions are ones that I rarely get from video games and stories in general. For example, he mentioned that the game feels quite long, a similar feeling I got despite its short length, hm. He also noted that there were a few times in the game in which he thought he was at the end of it, only to find that there’s more to come, and again, this is a strong feeling I got from the game. And I wondered, why is that, and do those ideas connect? 


Tuesday, December 2, 2014

Analyzing Sequels: Equestria Girls: Rainbow Rocks


So I finally saw Rainbow Rocks, the sequel to Equestria Girls, a movie in which well……if I may toot my own horn, I did a write up of it, and that’s always been one of my favorite write ups I’ve done. I’ll link it below but, Equestria Girls was a really fun movie I ended up having a real positive experience with, and had a lot of fun interesting things to say about it. So I was curious to know how I’d find the sequel:

Thursday, May 15, 2014

Analyzing Zelda Dungeons: Thieves Hideout

And welcome everypony er, everyone, to my second dungeon analysis from The Legend of Zelda: A Link Between Worlds! Today I will be looking at the Lorule dungeon known as Thieves Hideout, so let’s get on with it eh?

Friday, May 9, 2014

Analyzing Zelda Dungeons: Tower of Hera

Wait what is this, AppleShy what are you doing now!? Shush shush shush, let me explain! So if you haven’t noticed I’ve been madly into the newest Zelda game lately, geez what a game, everyone go play it. And it’s got me thinking a lot about Zelda, what I like about it and such. And one thing I noticed when I replayed all the Mario RPGs a few years ago, was that I really loved the dungeons and areas with great moments of atmosphere. I don’t know why but I just love it in games when they have great real atmospheres. And as I thought of Zelda and what I like about it, I noticed this trend continue, as one of my favorite parts of Zelda is when it has powerful moments of atmosphere, and for me at least, the moments that tend to have the best atmospheres, are the dungeons.

Dungeons are an incredibly important part of Zelda to me, the deep and complicated things they are. And as I fell head over heels in love with A Link Between Worlds, one of the reasons I enjoyed it so much was that well, I loved its dungeons. And so, as I replay the game on Hero Mode, I would like to randomly rant on my favorite dungeons as I replay them, and why I enjoyed them so much. So without further ado, let’s start with the first; the Tower of Hera.